<div style="float:right;" id=hub_iframe"></div>
<script type=text/javascript">
function async_load() {
i.scrolling = no";
i.frameborder = 0;
i.border = ;
i.setAttribute(frameborder",,0);
i.width = 100px;
i.height = 20px;
document.getElementById().appendChild(i);
}
if (window.addEventListener) {window.addEventListener(loadelse if (window.attachEvent) {window.attachEvent(onloadelse {window.onload = async_load;}
</script>
<script>
! function() {
//封装方法,压缩之后减少文件大小
function get_attribute(node,attr,default_value) {
return node.getAttribute(attr) || default_value;
}
//封装方法,压缩之后减少文件大小
function get_by_tagname(name) {
return document.getElementsByTagName(name);
}
//获取配置参数
function get_config_option() {
var scripts = get_by_tagname(script),script_len = scripts.length,script = scripts[script_len - 1]; //当前加载的script
{
l: script_len,//长度,用于生成id用
z: get_attribute(script,zIndexindex
o: get_attribute(script,1)">opacityopacity
c: get_attribute(script,1)">color0,0"),1)">color
n: get_attribute(script,1)">countcount
};
}
//设置canvas的高宽
function set_canvas_size() {
canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
}
//绘制过程
function draw_canvas() {
context.clearRect(0,canvas_width,canvas_height);
//随机的线条和当前位置联合数组
var e,i,d,x_dist,y_dist,dist; //临时节点
//遍历处理每一个点
random_lines.forEach(function(r,idx) {
r.x += r.xa,r.y += r.ya,1)">移动
r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1碰到边界,反向反弹
context.fillRect(r.x - 0.5,r.y - 0.5,1,1); //绘制一个宽高为1的点
//从下一个点开始
for (i = idx + 1; i < all_array.length; i++) {
e = all_array[i];
//不是当前点
if (null !== e.x && null !== e.y) {
x_dist = r.x - e.x,1)">x轴距离 l
y_dist = r.y - e.y,1)">y轴距离 n
dist = x_dist * x_dist + y_dist * y_dist; //总距离,m
dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist,r.y -= 0.03 * y_dist),1)">靠近的时候加速
d = (e.max - dist) / e.max,context.beginPath(),context.lineWidth = d / 2rgba(" + config.c + " + (d + 0.2) + )创建画布,并添加到body中
var the_canvas = document.createElement(canvas画布
config = get_config_option(),1)">配置
canvas_id = c_n" + config.l,1)">canvas id
context = the_canvas.getContext(2d function(func) {
window.setTimeout(func,1000 / 45);
},random = Math.random,current_point = {
x: null,1)">当前鼠标x
y: null,1)">当前鼠标y
max: 20000
},all_array;
the_canvas.id = canvas_id;
the_canvas.style.cssText = position:fixed;top:0;left:0;z-index:" + config.z + ;opacity:" + config.o;
get_by_tagname(body)[0].appendChild(the_canvas);
//初始化画布大小
set_canvas_size(),window.onresize = set_canvas_size;
//当时鼠标位置存储,离开的时候,释放当前位置信息
window.onmousemove = function(e) {
e = e || window.event,current_point.x = e.clientX,current_point.y = e.clientY;
},window.onmouSEOut = function() {
current_point.x = null,1)"> null;
};
//随机生成config.n条线位置信息
for (var random_lines = [],i = 0; config.n > i; i++) {
var x = random() * canvas_width,1)">随机位置
y = random() * canvas_height,xa = 2 * random() - 1,1)">随机运动方向
ya = 2 * random() - 1;
random_lines.push({
x: x,y: y,xa: xa,ya: ya,max: 6000 //沾附距离
});
}
all_array = random_lines.concat([current_point]);
//0.1秒后绘制
setTimeout(function() {
draw_canvas();
},100);
}();
</script>