//
// ViewController.m
// paintCodeTestOC
//gif
// Created by LongMa on 2019/7/25.
//
#import "ViewController.h"
@interface ViewController ()
@property (weak,nonatomic) IBOutlet UIButton *btn;
@property(nonatomic,strong) UIBezierPath *gPath;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.duration = 0.5f;
pathAnimation.path = self.gPath.CGPath; // 加入贝塞尔路径
pathAnimation.calculationMode = kCAAnimationPaced;
[self.btn.layer addAnimation:pathAnimation forKey:@"movingAnimation"];
}
#pragma mark - getter
- (UIBezierPath *)gPath{
if (nil == _gPath) {
//// Bezier Drawing,注释部分是飞船原路返回的代码,不想让飞船返回,所以注释掉了。
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(129.35,-7.42)];
[bezierPath addCurveToPoint: CGPointMake(130.45,-7.51) controlPoint1: CGPointMake(129.55,-7.44) controlPoint2: CGPointMake(129.92,-7.47)];
[bezierPath addCurveToPoint: CGPointMake(133.52,-7.76) controlPoint1: CGPointMake(131.34,-7.59) controlPoint2: CGPointMake(132.37,-7.67)];
[bezierPath addCurveToPoint: CGPointMake(144.2,-8.49) controlPoint1: CGPointMake(136.8,-8.01) controlPoint2: CGPointMake(140.4,-8.26)];
[bezierPath addCurveToPoint: CGPointMake(191.82,3.92) controlPoint1: CGPointMake(150.17,-8.86) controlPoint2: CGPointMake(178.94,0.29)];
[bezierPath addCurveToPoint: CGPointMake(197.01,7.47) controlPoint1: CGPointMake(194.29,4.62) controlPoint2: CGPointMake(195.96,7.5)];
[bezierPath addCurveToPoint: CGPointMake(211.52,12.21) controlPoint1: CGPointMake(203.03,7.31) controlPoint2: CGPointMake(207.98,10.16)];
[bezierPath addCurveToPoint: CGPointMake(223.98,22.75) controlPoint1: CGPointMake(218.45,16.22) controlPoint2: CGPointMake(221.13,21.19)];
[bezierPath addCurveToPoint: CGPointMake(222.28,33.56) controlPoint1: CGPointMake(228.38,25.16) controlPoint2: CGPointMake(227,30.48)];
[bezierPath addCurveToPoint: CGPointMake(197.85,43.69) controlPoint1: CGPointMake(218.1,36.28) controlPoint2: CGPointMake(210.07,39.64)];
[bezierPath addCurveToPoint: CGPointMake(124.01,67.3) controlPoint1: CGPointMake(162.29,55.5) controlPoint2: CGPointMake(138.41,63.08)];
[bezierPath addCurveToPoint: CGPointMake(113.23,70.26) controlPoint1: CGPointMake(118.96,68.78) controlPoint2: CGPointMake(115.46,69.73)];
[bezierPath addCurveToPoint: CGPointMake(110.95,70.7) controlPoint1: CGPointMake(111.84,70.59) controlPoint2: CGPointMake(111.19,70.7)];
[bezierPath addLineToPoint: CGPointMake(111.33,70.59)];
[bezierPath addCurveToPoint: CGPointMake(110.23,71.27) controlPoint1: CGPointMake(111.13,70.71) controlPoint2: CGPointMake(110.76,70.94)];
[bezierPath addCurveToPoint: CGPointMake(107.28,73.19) controlPoint1: CGPointMake(109.34,71.82) controlPoint2: CGPointMake(108.35,72.47)];
[bezierPath addCurveToPoint: CGPointMake(98.34,79.99) controlPoint1: CGPointMake(104.23,75.26) controlPoint2: CGPointMake(101.18,77.55)];
[bezierPath addCurveToPoint: CGPointMake(86.16,96.46) controlPoint1: CGPointMake(91.55,85.85) controlPoint2: CGPointMake(87.04,91.72)];
[bezierPath addCurveToPoint: CGPointMake(95.05,108.56) controlPoint1: CGPointMake(85.42,100.44) controlPoint2: CGPointMake(87.82,104.63)];
[bezierPath addCurveToPoint: CGPointMake(185.64,114.88) controlPoint1: CGPointMake(105.4,114.18) controlPoint2: CGPointMake(132.61,115.56)];
[bezierPath addCurveToPoint: CGPointMake(200.5,114.67) controlPoint1: CGPointMake(189.86,114.83) controlPoint2: CGPointMake(193.68,114.77)];
[bezierPath addCurveToPoint: CGPointMake(264.2,115.05) controlPoint1: CGPointMake(238.06,114.09) controlPoint2: CGPointMake(251.66,114.09)];
[bezierPath addCurveToPoint: CGPointMake(279.74,118.26) controlPoint1: CGPointMake(272.23,115.67) controlPoint2: CGPointMake(277.36,116.68)];
[bezierPath addCurveToPoint: CGPointMake(281.37,125.38) controlPoint1: CGPointMake(281.68,119.56) controlPoint2: CGPointMake(282.76,122.29)];
[bezierPath addCurveToPoint: CGPointMake(276.57,129.92) controlPoint1: CGPointMake(280.66,126.97) controlPoint2: CGPointMake(279.12,128.35)];
[bezierPath addCurveToPoint: CGPointMake(211.58,154.52) controlPoint1: CGPointMake(263.8,137.74) controlPoint2: CGPointMake(241.22,146.04)];
[bezierPath addCurveToPoint: CGPointMake(159.25,167.93) controlPoint1: CGPointMake(194.92,159.28) controlPoint2: CGPointMake(177.09,163.8)];
[bezierPath addCurveToPoint: CGPointMake(142.01,171.79) controlPoint1: CGPointMake(153.01,169.37) controlPoint2: CGPointMake(147.21,170.67)];
[bezierPath addCurveToPoint: CGPointMake(137.18,172.82) controlPoint1: CGPointMake(140.19,172.18) controlPoint2: CGPointMake(138.57,172.53)];
[bezierPath addCurveToPoint: CGPointMake(135.46,173.18) controlPoint1: CGPointMake(136.34,172.99) controlPoint2: CGPointMake(135.76,173.11)];
[bezierPath addCurveToPoint: CGPointMake(133.83,173.59) controlPoint1: CGPointMake(135.19,173.24) controlPoint2: CGPointMake(134.62,173.38)];
[bezierPath addCurveToPoint: CGPointMake(129.45,174.79) controlPoint1: CGPointMake(132.51,173.93) controlPoint2: CGPointMake(131.04,174.33)];
[bezierPath addCurveToPoint: CGPointMake(116.15,179.23) controlPoint1: CGPointMake(124.91,176.1) controlPoint2: CGPointMake(120.38,177.59)];
[bezierPath addCurveToPoint: CGPointMake(98.24,190.29) controlPoint1: CGPointMake(106.84,182.84) controlPoint2: CGPointMake(100.3,186.72)];
[bezierPath addCurveToPoint: CGPointMake(98.82,193.07) controlPoint1: CGPointMake(97.6,191.41) controlPoint2: CGPointMake(97.62,191.62)];
[bezierPath addCurveToPoint: CGPointMake(111.2,200.21) controlPoint1: CGPointMake(100.78,195.42) controlPoint2: CGPointMake(104.88,197.85)];
[bezierPath addLineToPoint: CGPointMake(111.56,200.44)];
[bezierPath addCurveToPoint: CGPointMake(154.54,216.39) controlPoint1: CGPointMake(154.54,216.39) controlPoint2: CGPointMake(154.54,216.39)];
[bezierPath addLineToPoint: CGPointMake(214.06,232.55)];
[bezierPath addCurveToPoint: CGPointMake(216.57,233.04) controlPoint1: CGPointMake(214.47,232.63) controlPoint2: CGPointMake(215.35,232.79)];
[bezierPath addCurveToPoint: CGPointMake(223.34,234.4) controlPoint1: CGPointMake(218.61,233.44) controlPoint2: CGPointMake(220.89,233.9)];
[bezierPath addCurveToPoint: CGPointMake(243.86,238.98) controlPoint1: CGPointMake(230.33,235.85) controlPoint2: CGPointMake(237.33,237.4)];
[bezierPath addCurveToPoint: CGPointMake(260.13,243.34) controlPoint1: CGPointMake(250.1,240.49) controlPoint2: CGPointMake(255.59,241.95)];
[bezierPath addCurveToPoint: CGPointMake(270.82,247.36) controlPoint1: CGPointMake(264.84,244.79) controlPoint2: CGPointMake(268.45,246.13)];
[bezierPath addCurveToPoint: CGPointMake(273.77,249.47) controlPoint1: CGPointMake(272.18,248.07) controlPoint2: CGPointMake(273.15,248.74)];
[bezierPath addCurveToPoint: CGPointMake(274.04,255.67) controlPoint1: CGPointMake(275.02,250.93) controlPoint2: CGPointMake(275.43,253.84)];
[bezierPath addCurveToPoint: CGPointMake(240.96,259.5) controlPoint1: CGPointMake(272.04,258.34) controlPoint2: CGPointMake(261.86,259.5)];
[bezierPath addCurveToPoint: CGPointMake(154.29,259.5) controlPoint1: CGPointMake(154.29,259.5) controlPoint2: CGPointMake(154.29,259.5)];
[bezierPath addCurveToPoint: CGPointMake(152.71,259.43) controlPoint1: CGPointMake(153.98,259.48) controlPoint2: CGPointMake(153.45,259.46)];
[bezierPath addCurveToPoint: CGPointMake(148.49,259.27) controlPoint1: CGPointMake(151.46,259.37) controlPoint2: CGPointMake(150.04,259.32)];
[bezierPath addCurveToPoint: CGPointMake(124.58,259.19) controlPoint1: CGPointMake(140.55,259.03) controlPoint2: CGPointMake(132.29,258.97)];
[bezierPath addCurveToPoint: CGPointMake(96.36,263.79) controlPoint1: CGPointMake(109.56,259.64) controlPoint2: CGPointMake(99.2,261.16)];
[bezierPath addCurveToPoint: CGPointMake(96.1,264) controlPoint1: CGPointMake(96.15,263.99) controlPoint2: CGPointMake(96.07,264.12)];
[bezierPath addCurveToPoint: CGPointMake(96.1,262.57) controlPoint1: CGPointMake(96.25,263.49) controlPoint2: CGPointMake(96.21,262.85)];
[bezierPath addCurveToPoint: CGPointMake(98.97,265.35) controlPoint1: CGPointMake(96.31,263.12) controlPoint2: CGPointMake(97.29,264.17)];
[bezierPath addCurveToPoint: CGPointMake(122.02,275.72) controlPoint1: CGPointMake(103.02,268.21) controlPoint2: CGPointMake(110.62,271.67)];
[bezierPath addCurveToPoint: CGPointMake(197.86,302.69) controlPoint1: CGPointMake(197.86,302.69) controlPoint2: CGPointMake(197.86,302.69)];
[bezierPath addLineToPoint: CGPointMake(197.39,308)];
[bezierPath addCurveToPoint: CGPointMake(121.55,281.03) controlPoint1: CGPointMake(197.39,308) controlPoint2: CGPointMake(197.39,308)];
[bezierPath addCurveToPoint: CGPointMake(98.07,270.44) controlPoint1: CGPointMake(110.01,276.93) controlPoint2: CGPointMake(102.29,273.42)];
// [bezierPath addCurveToPoint: CGPointMake(93.93,265.8) controlPoint1: CGPointMake(95.89,268.9) controlPoint2: CGPointMake(94.56,267.48)];
// [bezierPath addCurveToPoint: CGPointMake(95.22,258.9) controlPoint1: CGPointMake(92.89,263.02) controlPoint2: CGPointMake(93.65,260.36)];
// [bezierPath addCurveToPoint: CGPointMake(124.54,253.8) controlPoint1: CGPointMake(98.59,255.78) controlPoint2: CGPointMake(108.93,254.26)];
// [bezierPath addCurveToPoint: CGPointMake(148.53,253.88) controlPoint1: CGPointMake(132.29,253.57) controlPoint2: CGPointMake(140.57,253.64)];
// [bezierPath addCurveToPoint: CGPointMake(152.76,254.03) controlPoint1: CGPointMake(150.09,253.93) controlPoint2: CGPointMake(151.51,253.98)];
// [bezierPath addCurveToPoint: CGPointMake(154.32,254.1) controlPoint1: CGPointMake(153.51,254.06) controlPoint2: CGPointMake(154.04,254.09)];
// [bezierPath addCurveToPoint: CGPointMake(240.96,254.1) controlPoint1: CGPointMake(154.29,254.1) controlPoint2: CGPointMake(154.29,254.1)];
// [bezierPath addCurveToPoint: CGPointMake(272.54,251.18) controlPoint1: CGPointMake(260.68,254.1) controlPoint2: CGPointMake(271.25,252.9)];
// [bezierPath addCurveToPoint: CGPointMake(272.4,254.12) controlPoint1: CGPointMake(271.91,252.03) controlPoint2: CGPointMake(272.16,253.84)];
// [bezierPath addCurveToPoint: CGPointMake(270.14,252.58) controlPoint1: CGPointMake(272.05,253.71) controlPoint2: CGPointMake(271.27,253.17)];
// [bezierPath addCurveToPoint: CGPointMake(259.71,248.68) controlPoint1: CGPointMake(267.88,251.41) controlPoint2: CGPointMake(264.35,250.1)];
// [bezierPath addCurveToPoint: CGPointMake(243.54,244.34) controlPoint1: CGPointMake(255.21,247.29) controlPoint2: CGPointMake(249.75,245.84)];
// [bezierPath addCurveToPoint: CGPointMake(223.06,239.77) controlPoint1: CGPointMake(237.02,242.76) controlPoint2: CGPointMake(230.04,241.22)];
// [bezierPath addCurveToPoint: CGPointMake(216.3,238.4) controlPoint1: CGPointMake(220.61,239.26) controlPoint2: CGPointMake(218.34,238.81)];
// [bezierPath addCurveToPoint: CGPointMake(213.75,237.91) controlPoint1: CGPointMake(215.08,238.16) controlPoint2: CGPointMake(214.21,237.99)];
// [bezierPath addLineToPoint: CGPointMake(154.1,221.71)];
// [bezierPath addCurveToPoint: CGPointMake(110.7,205.51) controlPoint1: CGPointMake(154.04,221.69) controlPoint2: CGPointMake(154.04,221.69)];
// [bezierPath addLineToPoint: CGPointMake(110.34,205.27)];
// [bezierPath addCurveToPoint: CGPointMake(97.43,197.69) controlPoint1: CGPointMake(104.08,203.04) controlPoint2: CGPointMake(99.74,200.47)];
// [bezierPath addCurveToPoint: CGPointMake(96.46,186.23) controlPoint1: CGPointMake(94.73,194.46) controlPoint2: CGPointMake(94.35,189.91)];
// [bezierPath addCurveToPoint: CGPointMake(115.64,173.93) controlPoint1: CGPointMake(99.04,181.75) controlPoint2: CGPointMake(105.76,177.76)];
// [bezierPath addCurveToPoint: CGPointMake(129.06,169.45) controlPoint1: CGPointMake(119.91,172.27) controlPoint2: CGPointMake(124.49,170.77)];
// [bezierPath addCurveToPoint: CGPointMake(133.48,168.24) controlPoint1: CGPointMake(130.66,168.99) controlPoint2: CGPointMake(132.15,168.59)];
// [bezierPath addCurveToPoint: CGPointMake(135.17,167.81) controlPoint1: CGPointMake(134.28,168.03) controlPoint2: CGPointMake(134.86,167.89)];
// [bezierPath addCurveToPoint: CGPointMake(136.89,167.46) controlPoint1: CGPointMake(135.48,167.75) controlPoint2: CGPointMake(136.06,167.63)];
// [bezierPath addCurveToPoint: CGPointMake(141.72,166.43) controlPoint1: CGPointMake(138.28,167.16) controlPoint2: CGPointMake(139.9,166.82)];
// [bezierPath addCurveToPoint: CGPointMake(158.94,162.57) controlPoint1: CGPointMake(146.91,165.31) controlPoint2: CGPointMake(152.7,164.01)];
// [bezierPath addCurveToPoint: CGPointMake(211.19,149.18) controlPoint1: CGPointMake(176.75,158.45) controlPoint2: CGPointMake(194.57,153.93)];
// [bezierPath addCurveToPoint: CGPointMake(275.77,124.76) controlPoint1: CGPointMake(240.7,140.74) controlPoint2: CGPointMake(263.19,132.47)];
// [bezierPath addCurveToPoint: CGPointMake(279.36,121.78) controlPoint1: CGPointMake(277.85,123.49) controlPoint2: CGPointMake(279.09,122.37)];
// [bezierPath addCurveToPoint: CGPointMake(279.39,123.74) controlPoint1: CGPointMake(279.18,122.16) controlPoint2: CGPointMake(279.13,123.1)];
// [bezierPath addCurveToPoint: CGPointMake(278.88,123.38) controlPoint1: CGPointMake(279.41,123.81) controlPoint2: CGPointMake(279.23,123.61)];
// [bezierPath addCurveToPoint: CGPointMake(264.1,120.44) controlPoint1: CGPointMake(276.84,122.02) controlPoint2: CGPointMake(271.84,121.04)];
// [bezierPath addCurveToPoint: CGPointMake(200.52,120.06) controlPoint1: CGPointMake(251.62,119.49) controlPoint2: CGPointMake(238.03,119.49)];
// [bezierPath addCurveToPoint: CGPointMake(185.66,120.28) controlPoint1: CGPointMake(193.7,120.17) controlPoint2: CGPointMake(189.88,120.22)];
// [bezierPath addCurveToPoint: CGPointMake(94.34,113.76) controlPoint1: CGPointMake(132.17,120.96) controlPoint2: CGPointMake(105.06,119.58)];
// [bezierPath addCurveToPoint: CGPointMake(83.62,94.59) controlPoint1: CGPointMake(85.77,109.1) controlPoint2: CGPointMake(82.1,102.72)];
// [bezierPath addCurveToPoint: CGPointMake(97.27,75.04) controlPoint1: CGPointMake(84.87,87.89) controlPoint2: CGPointMake(89.75,81.52)];
// [bezierPath addCurveToPoint: CGPointMake(106.41,68.08) controlPoint1: CGPointMake(100.18,72.53) controlPoint2: CGPointMake(103.29,70.19)];
// [bezierPath addCurveToPoint: CGPointMake(109.41,66.12) controlPoint1: CGPointMake(107.49,67.35) controlPoint2: CGPointMake(108.51,66.69)];
// [bezierPath addCurveToPoint: CGPointMake(110.57,65.42) controlPoint1: CGPointMake(109.96,65.78) controlPoint2: CGPointMake(110.35,65.54)];
// [bezierPath addLineToPoint: CGPointMake(110.95,65.31)];
// [bezierPath addCurveToPoint: CGPointMake(112.91,64.9) controlPoint1: CGPointMake(111.05,65.31) controlPoint2: CGPointMake(111.62,65.21)];
// [bezierPath addCurveToPoint: CGPointMake(123.62,61.96) controlPoint1: CGPointMake(115.11,64.38) controlPoint2: CGPointMake(118.59,63.44)];
// [bezierPath addCurveToPoint: CGPointMake(197.4,38.37) controlPoint1: CGPointMake(138,57.75) controlPoint2: CGPointMake(161.86,50.17)];
// [bezierPath addCurveToPoint: CGPointMake(221.44,28.43) controlPoint1: CGPointMake(209.5,34.36) controlPoint2: CGPointMake(217.42,31.05)];
// [bezierPath addCurveToPoint: CGPointMake(223.88,26.46) controlPoint1: CGPointMake(222.99,27.42) controlPoint2: CGPointMake(223.86,26.52)];
// [bezierPath addCurveToPoint: CGPointMake(224.04,28.54) controlPoint1: CGPointMake(223.67,27.25) controlPoint2: CGPointMake(223.82,28.19)];
// [bezierPath addCurveToPoint: CGPointMake(223.27,27.96) controlPoint1: CGPointMake(223.97,28.42) controlPoint2: CGPointMake(223.7,28.19)];
// [bezierPath addCurveToPoint: CGPointMake(197.01,12.21) controlPoint1: CGPointMake(219.33,25.8) controlPoint2: CGPointMake(212.55,16.94)];
// [bezierPath addCurveToPoint: CGPointMake(144.28,-3.1) controlPoint1: CGPointMake(191.21,10.44) controlPoint2: CGPointMake(151.38,-3.53)];
// [bezierPath addCurveToPoint: CGPointMake(133.62,-2.37) controlPoint1: CGPointMake(140.49,-2.86) controlPoint2: CGPointMake(136.9,-2.62)];
// [bezierPath addCurveToPoint: CGPointMake(130.56,-2.12) controlPoint1: CGPointMake(132.48,-2.28) controlPoint2: CGPointMake(131.45,-2.2)];
// [bezierPath addCurveToPoint: CGPointMake(129.47,-2.03) controlPoint1: CGPointMake(130.03,-2.08) controlPoint2: CGPointMake(129.66,-2.05)];
// [bezierPath addLineToPoint: CGPointMake(129.35,-7.42)];
// [bezierPath closePath];
_gPath = bezierPath;
}
return _gPath;
}
@end
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